Many video games developed by Arkane Studios, together with titles like Dishonored and Deathloop, incorporate a most body fee setting. This design selection restricts the variety of frames the sport engine renders per second, stopping it from exceeding a predetermined worth. The setting influences the visible smoothness of the sport and may influence the responsiveness of participant enter. An instance is setting the sport to cap at 60 frames per second, even when the {hardware} is able to rendering extra.
Limiting the body fee can present a number of advantages. It will probably stabilize the gaming expertise by decreasing fluctuations in body instances, which contribute to smoother gameplay. It will probably additionally preserve system assets, decreasing the load on the CPU and GPU, resulting in decrease temperatures and quieter operation. Traditionally, body fee caps had been carried out to mitigate points associated to physics and animation methods tied on to the body fee, stopping unintended sport conduct at increased speeds. Body fee limitations, moreover, present a extra constant expertise throughout quite a lot of {hardware} configurations.