These digital video games, outstanding within the late Seventies and early Nineteen Eighties, generate photographs utilizing traces and factors on a cathode ray tube (CRT) show, differing from raster graphics which make the most of pixels. As a substitute of a set grid, an electron beam immediately traces the outlines of shapes and objects. A well-liked instance is Asteroids, which used illuminated traces to depict spacecraft and asteroids.
Their distinctive visible look provided a definite benefit over modern raster-based techniques, offering a cleaner, sharper picture, significantly noticeable in high-contrast scenes. The know-how allowed for higher scalability and element with out the processing energy required by raster graphics, contributing to smoother animations and a notion of higher pace. This period holds historic significance, demonstrating an modern strategy to visible presentation in early interactive leisure.