This deck archetype within the Commander format of Magic: The Gathering is characterised by its technique of shifting duty for threats or undesirable recreation states onto different gamers. It achieves this via using playing cards that pressure opponents to make troublesome selections, manipulate focusing on, or in any other case divert unfavorable consideration away from the deck’s pilot. A typical instance would possibly contain utilizing an enchantment that forces gamers to assault the participant with probably the most life, thereby incentivizing aggression in the direction of opponents aside from oneself.
The importance of this technique lies in its means to navigate the inherently political panorama of multiplayer Commander video games. By rigorously manipulating the perceived risk degree and influencing opponent interactions, this deck kind can survive longer and set up a stronger board presence. Traditionally, the effectiveness of this technique has waxed and waned relying on the prevalence of specific card combos and the general metagame composition. Its advantages stem from creating advantageous eventualities by diverting assets and mitigating potential assaults, granting extra time to arrange a successful endgame.