The presence of a therapeutic character that reveals disproportionate effectiveness within the closing levels of a recreation can considerably affect the general stability. These characters, meant to offer assist and maintain teammates, could possess talents or scaling attributes that render them excessively resilient or able to negating substantial harm output from opposing forces as the sport progresses and character energy will increase. An instance features a healer whose therapeutic output scales exponentially with their character stage and itemization, permitting them to outpace the harm dealt by different characters, successfully stalling engagements and making their staff almost invulnerable.
The affect of such a strong character extends past mere match outcomes. It might probably reshape participant methods, dictate staff compositions, and necessitate counter-strategies centered particularly on neutralizing or circumventing the healer’s talents. Traditionally, imbalances of this nature have led to shifts in recreation meta, with gamers prioritizing the choice or banning of those problematic characters, doubtlessly stifling character range and lowering the general enjoyment of the sport for a wider viewers. Addressing this example can promote a extra equitable and fascinating expertise for all individuals.