The phrase signifies the presence of widespread, recurring traits discovered all through the design and narrative building of playable personas throughout the interactive leisure medium. This encompasses shared archetypes, acquainted backstories, comparable motivations, or comparable ability units which can be ceaselessly noticed throughout a variety of titles. As an example, a protagonist motivated by revenge after struggling a big private loss embodies a recurring narrative ingredient.
The prevalence of shared traits stems from a number of elements, together with the affect of established literary tropes, the effectivity of reusing profitable design patterns, and the necessity to create relatable figures for participant engagement. Acknowledging this commonality permits builders to leverage participant expectations, create prompt connections, and streamline the character growth course of. Moreover, it situates a selected character inside a broader context, facilitating comparative evaluation and significant analysis of its strengths and weaknesses.